When working with GameMaker: Studio on a new project, it is
vitally important that one of the first things you do is set up the
Global Games Settings. It is through these options that you define
how your game final game will be created and what information will
be stored along with it for the various possible target
modules.
The settings can be changed by double clicking on Global Game
Settings in the resource tree at the left of the screen, or by
clicking the icon at the top of the IDE, or by selecting "Global
Game Preferences" from the drop down resources menu. The window
that opens is further subdivided into the following tabs:
The following pages deal with the settings that affect multiple (or even all) target platforms:
Apart from the general settings for your game, each target module has a separate tab where you can set up the target-specific details:
Please note that the availability and functionality of these
tabs will depend on the version of GameMaker: Studio that
you are using. See here for more
information.