Changing Paths
This section deals with the dynamic path
functions
In GameMaker: Studio you are not just limited to the
paths that you make using the Path Editor. There
are a number of functions that can be used to manipulate and change
those paths at run-time, or to even create new ones and then change
and manipulate those.
The following functions are used for changing paths:
- path_add
- path_add_point
- path_change_point
- path_insert_point
- path_delete_point
- path_clear_points
- path_append
- path_assign
- path_delete
- path_duplicate
- path_flip
- path_mirror
- path_reverse
- path_rotate
- path_scale
- path_set_closed
- path_set_kind
- path_set_precision
- path_shift
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