path_reverse(index);
Argument | Description |
---|---|
index | The index of the path to change. |
Returns: N/A
With this function you can reverse the order in which the
individual path points are numbered, so, for example, if the path
has 5 points, point 0 would become point 4, point 1 would be point
3 and point 2 would not be changed. The actual position of the
points remains the same, only the order in which they are processed
is changed. This function changes the actual path resource, and so
will permanently affect how the path is used by all instances in
the game from the moment the function is used until the end of the
game.
path_reverse(path0);
This would reverse the order in which all points on the path indexed in "path0" are processed.