path_shift(index, xshift, yshift);
Argument | Description |
---|---|
index | The index of the path to change. |
xshift | The number of horizontal pixels to shift the path. Negative=left, positive=right. |
yshift | The number of vertical pixels to shift the path. Negative=up, positive=down. |
Returns: N/A
With this function you can shift a path along the horizontal and
vertical axis. Please note that this will have no visible effect
in-game if the instance following the path being shifted follows it
relatively (rather than absolutely) as the path's position is
disregarded then. This function changes the actual path resource,
and so will permanently affect how the path is used by all
instances in the game from the moment the function is used until
the end of the game.
path_shift(mypath, 50, 50);
This would shift path0 50 pixels right, and 50 pixels upwards.