path_set_precision

Sets the precision of the given path.

Syntax:

path_set_precision(index, prec);


Argument Description
index The index of the path to change.
prec The precision of the path. Must be an integer between 1 and 8.


Returns: N/A


Description

With this function you can change the "smoothness" of a path. This value must be between 1 and 8, with a low value creating straighter edges with sharper curves between points, while a higher value will round the points and make the path a lot more "curvy". Note that this function will have no visible effect if the path has not been set to smooth in the path editor or using the function path_set_kind. This function changes the actual path resource, and so will permanently affect how the path is used by all instances in the game from the moment the function is used until the end of the game.




Example:

path_set_precision(path0, 2);

This will set path0's precision to 2.


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Next: path_shift
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