In any game, movement and position are of paramount importance
and so GameMaker: Studio has a complete selection of
functions to deal with every situation.
The following functions are all included "built in" to every
instance and can be read and modified to change different
behaviours when the instance is moving:
The following sections detail the different positional variables
that are built into each instance:
The following functions deal with movement and interaction with
other instances through movement: