move_outside_solid(dir, maxdist);
Argument | Description |
---|---|
dir | The direction to move in. |
maxdist | The maximum distance the object can travel (-1 or 0 a default value of 1000 pixels). |
Returns: N/A
With this function you can tell an instance to move out of a
collision with any instance flagged as solid in any
direction and any number of pixels each step, with a value of -1 or
0 for the maxdist being a default 1000px, ie: GameMaker:
Studio will move the instance continually up 1000 pixels until
it is out of collision.
if other.solid
{
var pdir;
pdir = point_direction(other.x, other.y, x,
y);
move_outside_solid(pdir, -1);
}
The above code would go in a collision event and checks to see if the "other" instance in the collision is flagged as "solid". If it is, it will then move the instance out of collision.