friction
Returns: Real
All instances in GameMaker: Studio have certain "built
in" properties that you can use and set to govern how they look and
behave. Friction is one of those properties and can be
used to slow the instance down over time when the speed is greater than zero. It works
simply by subtracting an amount from the speed every step until the
object has a speed of 0, so if the friction is set to, for example,
0.1 and the speed of the instance is 1 (1 pixel per step), it will
slow down and stop after 10 steps have passed. Note too that the
friction is applied to positive and negative speeds equally with
the net result always being that the object has a speed of 0 after
a given time.
if abs(speed) > 0
{
friction=0.05;
}
else
{
friction=0;
}
The above code will only apply friction if the instance's absolute speed is above 0.