Time lines are a powerful mechanism for controlling events in
your game, and are based on "moments", where a "moment" is simply a
single game step. These timelines are generally created from the
Resource Tree in a similar way to an object, ie: you create
a timeline, then in each moment that you require it to perform an
action you add some code or a D'n'D icon for it to perform. Once
created, you can then stop, start, and manipulate timelines through
code. You can even modify individual moments by defining a script
and adding it into the timeline dynamically from a controller
object (for example), making this a very powerful and versatile
tool when creating your games.
The following functions are for adding and manipulating Timelines from within your game:
The following variables are "built in" to all instances to make working with Timelines easier and give you control over: