draw_highscore( x1, y1, x2, y2 );
Argument | Description |
---|---|
x1 | The x coordinate of the left of the highscore rectangle. |
y1 | The y coordinate of the top of the highscore rectangle. |
x2 | The x coordinate of the right of the highscore rectangle. |
y2 | The y coordinate of the bottom of the highscore rectangle. |
Returns: N/A
This simple function will draw the current list of internally
stored high scores using the currently set font, colour and alpha
values within the specified rectangle. You provide the coordinates
for the upper left corner and lower right corner of the rectangular
area to draw the text, and GameMaker: Studio will take care
of the rest, with spacing and position being done
automatically.
draw_highscore(100, 100, room_width - 100, room_height - 100);
This would draw the highscore table in a rectangle in the middle of the room with a 100px border.