highscore_add(str, numb);
Argument | Description |
---|---|
str | The string (name) to attribute the score to |
numb | The number (score) to add. |
Returns: N/A
With this function you can add a name and a score to the
internal global high score list. There is no need to check the
value to see if it is high enough to enter into the score list as
GameMaker: Studio will only store those values that are
greater than the tenth position stored.
if lives = 0
{
highscore_add(global.Name, score);
score = 0;
room_goto(rm_MainMenu);
}
The above code will check the lives and if they are set to 0, it will add the current score and the string held in the global variable "Name" into the high score list, before finally setting the score to 0 and sending the player to the room indexed in "rm_MainMenu".