part_type_colour_mix(ind, colour1, colour2);
Argument | Description |
---|---|
ind | The index of the particle type to change. |
colour1 | The first colour the blend will take from. |
colour2 | The second colour the blend will take from. |
Returns: N/A
With this function you can set the given particle type to be a
random blend of two colours.
part_type_colour_mix(global.P_Damage, c_red, c_yellow);
The above code will set the colour for each particle emitted of the particle type indexed in the global variable "P_Damage" to be a random mix between the colours red and yellow.