part_type_colour_rgb(ind, rmin, rmax, gmin, gmax, bmin, bmax p>
Argument | Description |
---|---|
ind | The index of the particle type to change. |
rmin | The minimum the final colour's red component can be. |
rmax | The maximum the final colour's red component can be. |
gmin | The minimum the final colour's green component can be. |
gmax | The maximum the final colour's green component can be. |
bmin | The minimum the final colour's blue component can be. |
bmax | The maximum the final colour's blue component can be. |
Returns: N/A
With this function you can set the mix of red, green and blue
colours for all particles created of the given type. You supply a
minimum value and a maximum value for each of the three components
and the particles created will have a random colour based on the
given range of parameters. All values must be between 0 and
255.
part_type_rgb(global.Blood_Part, 0, 255, 0, 0, 0, 0);
The above code sets each particle emitted of the particle type indexed in the global variable "Blood_Part" to be only different shades of red.