network_create_socket_ext(protocol, port);
| Argument | Description | 
|---|---|
| protocol | The network protocol to use | 
| port | The port to use | 
Returns: Real
This function is used to create a new client socket for your
game to communicate over the network. You must define the socket
protocol (see the list of constants below) and give a port to use,
and the function will return a unique id which should be
used in all further function calls for that socket, or a value of
less than 0 if the connection fails.
| Constant | Description | 
|---|---|
| network_socket_tcp | Create a web socket using TCP. | 
| network_socket_udp | Create a web socket using UDP. | 
client =
network_create_socket_ext(network_socket_udp, 6510);
The above code will create a new UDP socket on port 6510.