network_connect(socket, url, port);
Argument | Description |
---|---|
socket | The id of the socket to use. |
url | The URL or IP to connect to (a string). |
port | The port to connect to. |
Returns: Real
With this function you can send a request to connect to a
server. The function takes the socket id to connect through
(see network_create_socket)
and requires you to give the IP address to connect to (a string) as
well as the port to connect through, and if the connection fails a
value of less than 0 will be returned. The connection uses a
special protocol that ensures only GameMaker: Studio games
connect to each other, however if you need to connect to a server
that is not a GameMaker: Studio game, you can use network_connect_raw.
client =
network_create_socket(network_socket_tcp);
network_connect(client, "192.134.0.1", 6510);
The above code will create a new TCP socket then attempt to connect through that to the given IP address on port 6510.