gamepad_button_check_released(device, button);
Argument | Description |
---|---|
device | Which gamepad device "slot" to check. |
button | Which gamepad button constant to check for. |
Returns: Boolean
This function will return true or false
depending on whether the given gamepad button is detected as having
been released or not. Note that this function will only trigger
once for the button the moment it has been released. For it
to trigger again the button must first be pressed and then released
once more.
if gamepad_button_check_released(0, gp_select)
{
audio_sound_play(snd_Button, 0, false);
global.Pause = !global.Pause;
}
The above code will detect whether the "select" button of the gamepad connected to device "slot" 0 has been pressed or not and toggle the global "Pause" variable.