gamepad_button_check_pressed(device, button);
Argument | Description |
---|---|
device | Which gamepad device "slot" to check. |
button | Which gamepad button constant to check for. |
Returns: Boolean
This function will return true or false
depending on whether the given gamepad button is detected as having
been pressed or not. Note that this function will only trigger
once for the button the first time it is pressed. For it to
trigger again the button must first be released and then
re-pressed. If you need to check a continuous press of the button
you should be using the function gamepad_button_check.
if gamepad_button_check_pressed(0, gp_start)
{
audio_sound_play(snd_Start, 0, false);
room_goto(rm_Level_1);
}
The above code will detect whether the "start" button of the gamepad connected to device "slot" 0 has been pressed or not and change room if it has.