device_mouse_raw_y(device);
Argument | Description |
---|---|
device | The device (from 0 - 4) that is being checked. |
Returns: Real
This function returns raw y position of the device. What this
means is that it returns the actual device definition of the y
position that is being touched, not the GameMaker:
Studio one, and as such will ignore things like view position
and scaling.
Note: This function is very much device dependant and you
should experiment first with the desired target module and device
to see what exactly is returned.
if device_mouse_check_button(0, mb_left) &&
device_mouse_check_button(1, mb_left)
{
x_av = mean(device_mouse_raw_x(0),
device_mouse_raw_x(1));
y_av = mean(device_mouse_raw_y(0),
device_mouse_raw_y(1));
}
The above code checks to see if device1 and device2 are being pressed, and if they are it calculates the average position of the x/y coordinates between each press point.