skeleton_animation_get_frames

Returns the total number of frames for the specified animation.

Syntax:

skeleton_animation_get_frames(anim_name);


Argument Description
anim_name The animation name to get the frames of.


Returns: Integer


Description

This function can be used to retrieve the number of frames that any given skeleton animation has. You supply the skeleton animation name (as a string, as defined in the program used to make the animation, or as returned by using the function skeleton_animation_get, and the function returns the frames that it has as an integer value. The function will return 0 if the specified animation does not exist.

IMPORTANT: Spine integration in GameMaker: Studio is a Pro licence feature and will not work in the Free/Standard versions.


Example:

var num = skeleton_animation_get_frames(skeleton_animation_get());
image_index = num -1;
image_speed = 0;

The above code will get the number of frames in the animation and then set the sprite to the last frame and stop animating.


Back: Skeletal Animations
Next: skeleton_animation_get_frame
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