skeleton_animation_get_frame(track);
| Argument | Description | 
|---|---|
| track | The animation track to get the frame of. | 
Returns: Integer
This function will return the frame number of the animation on the specified animation track. The function will return -1 if no animation is assigned to the specific track given.
IMPORTANT: Spine integration in GameMaker: Studio is a Pro licence feature and will not work in the Free/Standard versions.
var frame = skeleton_animation_get_frame(0);
if frame > 0 && frame < 2
    {
    var box = skeleton_get_minmax();
    var ww = (box[2] - box[0]) / 2;
    var hh = (box[3] - box[1]) / 2;
    part_particles_create(global.p_sys, box[0]
+ ww, box[1] + hh, global.Stars, 10);
    }
The above code will check the current frame of the animation assigned to track 0 and then burst some particles from a point in the middle of the total bounding box for the sprite.