audio_sound_get_pitch

Get the pitch of the given sound.

Syntax:

audio_sound_get_pitch(index);


Argument Description
index The index of the sound to get the pitch of.


Returns: Real


Description

This function can be used to get the get pitch of a given sound. The sound can either be one referenced from an index for an individual sound being played which has been stored in a variable when using the audio_play_sound or audio_play_sound_at functions, or an actual sound asset from the resource tree.


Example:

if audio_sound_get_pitch(snd_Explode) != 1
   {
   audio_sound_pitch(snd_Explode, 1);
   }

The above code will change the pitch of the audio played from the sound indexed as "snd_Explode" if its pitch is not equal to 1.


Back: Audio
Next: audio_falloff_set_model
© Copyright YoYo Games Ltd. 2018 All Rights Reserved