audio_resume_sound(index);
Argument | Description |
---|---|
index | The index of the sound to resume. |
Returns: N/A
With this function you can resume any sound that is currently
paused (after using the function audio_pause_sound). The sound
can either be a single instance of a sound (the index for
individual sounds being played can be stored in a variable when
using the audio_play_sound or audio_play_sound_at
functions) or a sound asset, in which case all instances of
the given sound will be re-started.
if keyboard_check_pressed(ord("P"))
{
global.Pause = !global.Pause;
if global.Pause
{
audio_pause_sound(snd_Waterfall);
}
else
{
audio_resume_sound(snd_Waterfall);
}
}
The above code checks for a press of the keyboard key "P" and if it detects one it sets the global variable "Pause" to true or false and then either pauses the sound indexed in the variable "snd_Waterfall" or it resumes the sound from its paused state.