audio_pause_sound(index);
Argument | Description |
---|---|
index | The index of the sound to pause. |
Returns: N/A
With this function you can pause any sound that is currently
playing. The sound can either be a single instance of a sound (the
index for individual sounds being played can be stored in a
variable when using the audio_play_sound or audio_play_sound_at
functions) or a sound asset, in which case all instances of
the given sound will be paused.
if keyboard_check_pressed(ord("P"))
{
global.Pause = !global.Pause;
if global.Pause
{
audio_pause_sound(snd_Waterfall);
}
else
{
audio_resume_sound(snd_Waterfall);
}
}
The above code checks for a press of the keyboard key "P" and if it detects one it sets the global variable "Pause" to true or false and then either pauses the sound indexed in the variable "snd_Waterfall" or it resumes the sound from its paused state.