font_get_name(ind);
Argument | Description |
---|---|
ind | Index of the font to check. |
Returns: String
This function can be used to get the name (as a string) that was
given to the font when it was added as an asset to the
GameMaker: Studio resource tree. Please note that this is
only a string and cannot be used to reference the font
directly - for that you would need the font index. You can,
however, use this string to get the font index using the
returned string along with the function asset_get_index().
fnt_Name = font_get_name(font0);
The above code will get the name of a font resource as it appears in the resource tree and store it as a string in the variable "fnt_Name".