font_get_fontname(ind);
Argument | Description |
---|---|
ind | Index of the font to check. |
Returns: String
With this function you can get the actual system name of the
selected font asset. This function returns a string and not
an index, and the name returned will depend on the font
being used. For example, you may have a font asset called
"fnt_Main" in the GameMaker: Studio resource tree, and the
font itself may be the Windows system font Arial. In this
case the function will return "Arial" as that is the system name of
the font. Should you need the name as it appears in the resource
tree, you should use font_get_name.
fnt_Name = font_get_fontname(font0);
The above code will get the system name of a font resource and store it as a string in the variable "fnt_Name".