background_flush(ind);
Argument | Description |
---|---|
ind | The index (resource name) of the background asset to flush |
Returns: N/A
With this function you can remove the given background texture -
and the texture page it is on - from video memory (the texture page
will be reloaded on next use). You supply the background index (as
defined when creating the background resource) and it will be
removed from the texture memory. It is worth noting that by
default on the Windows platforms (YYC and standard) all
textures will always be loaded into memory on start-up. If you are
making a cross platform game, then you can leave this function in
your code for the Windows target as it will not give any error and
just not do anything. However you can also force the Windows target
to not load any textures on startup and so use the flush and
prefetch functions as you would on all other platforms (the setting
can be found in the
Windows Global Game Settings window).
NOTE: There is a performance hit as the texture is
uploaded to texture memory on most devices, so you can call
background_prefetch
on any required graphics at the start of a level to avoid any
stalls.
background_flush(bck_Trees);
The above code flushes the background "bck_Trees" from memory.