texture_get_width(tex);
Argument | Description |
---|---|
tex | The texture page asset pointer to use |
Returns: Real
Returns the width of the texture page with the given id, which
is always a value within the range 0 - 1. This can then be used
when mapping textures to models or primitives.
tex_w = texture_get_width(sprite_get_texture(spr_Model_tex, 0));
The above code will get the width of the texture taken from a sprite asset.