texture_get_height(tex);
Argument | Description |
---|---|
tex | The texture page asset pointer to use |
Returns: Real
Returns the height of the texture page with the given id, which
is always a value within the range 0 - 1. This can then be used
when mapping textures to models or primitives.
tex_h = texture_get_height(surface_get_texture(global.Surf));
The above code will get the height of the texture taken from a previously created surface.