d3d_model_cylinder(ind, x1, y1, z1, x2, y2, z2, hrepeat, vrepeat, closed, steps)
| Argument | Description | 
|---|---|
| ind | The model index to add the cylinder to. | 
| x1 | The model index to add the cylinder to. | 
| y1 | The initial y coordinate of the cylinder. | 
| z1 | The initial z coordinate of the cylinder. | 
| x2 | The opposite x coordinate of the cylinder. | 
| y2 | The opposite y coordinate of the cylinder. | 
| z2 | The opposite z coordinate of the cylinder. | 
| hrepeat | Amount of horizontal repetitions for the texture. | 
| vrepeat | Amount of vertical repetitions for the texture. | 
| closed | Sets whether to close (true) the bottom and top of the cylinder or not (false). | 
| steps | How many steps are used to make the cylinder "round" (typically 24) | 
Returns: N/A
This function will add a cylinder of the specified size to the
chosen model.
model[0] = d3d_model_create();
d3d_model_cylinder(model[0], -10, -10, -10, 10, 10, 50, 1, 1, true,
24);
The above code creates a model and adds a cylinder to it.