ds_map_add(id, key, val);
Argument | Description |
---|---|
id | The id of the map to add to. |
key | The key of the value to add. |
val | The value to add to the map. |
Returns: Boolean
This function should be used to add sets of key/value pairs into
the specified ds_map. You can check this function to see if it was
successful or not, as it may fail if there already exists the same
key in the ds_map or you specify a non-existent ds_map as the id of
the map to add to. Both keys and values can be made up of either
integers or strings, so all of the following are acceptable:
ds_map_add(map, 5, 1);
ds_map_add(map, "level", 100);
ds_map_add(map, 89, "hello world");
ds_map_add(map, "fish", "good");
You can also add to a map using the accessor "?", as shown
below:
map[? 5] = 1;
map[? "level"] = 100;
map[? 89] = "hello world";
map[? "fish"] = "good";
NOTE: Unlike other data structures in GameMaker:
Studio this key will not go to the start (nor the end) of the
ds_map, but rather it will just go into the ds_map
somewhere.
inventory = ds_map_create();
ds_map_add(inventory, "hp potion", 1);
ds_map_add(inventory, "gold", 100);
This will create a new map, assigning its id to the variable "inventory". It then adds two new keys to the map, "hp potion" and "gold", and sets their initial values as 1 and 100.