ds_map_clear(id);
Argument | Description |
---|---|
id | The id of the data structure to clear. |
Returns: N/A.
This function will clear the (previously created) ds_map of all
key/value pairs, but it will not delete the ds_map itself from
memory. For that you should use the function ds_map_destroy.
if global.new_game
{
ds_map_clear(inventory);
}
The above function will check a global variable to see if it is true and, if it is, then the ds_map indexed in the instance variable "inventory" will be cleared of all key/value pairs (but it is not destroyed).