Function | Description |
---|---|
transition_kind | Indicates the next room transition. You can use the following built-in values |
transition_steps | Indicates the number of steps in the transition. The more steps, the longer the transition takes. Default is 80. |
transition_define | You can actually create your own transitions. To this end you must define a script (possibly in an extension package) to do the transition. With this function you can then add the transition to the system. kind is the index of the transition (either a new one or an existing transitions). name is the name of the script. Note that the name of the script is a string! So there must be quotes around it. Note that this is really advanced stuff. The script must take five arguments: a surface with the image of the previous room, a surface with the image of the next room, the width of the surfaces, the height of the surfaces, and the fraction of the transition (between 0 and 1). It must then draw the image using the two surfaces. |
transition_exists | This function returns whether a transition of the indicated kind exists. |
These functions have been removed due to the fact that they more
or less "take over" control of the device to work. They are also
incompatible with the way GameMaker: Studio now handles
graphics.