With this function you can assign a camera to a specific viewport in a room other than the current one. You supply the room index, the view index (from 0 to 7) and then the index of the camera to use.
room_set_camera(rm, vind, camera);
| Argument | Description |
|---|---|
| rm | The index of the room to set the view camera of |
| vind | The index of the view port to assign the camera to |
| camera | The index of the camera to assign |
N/A
global.myroom = room_add();
room_set_camera(global.myroom, 0, global.MainCam);
The above code assigns a camera in a newly created room to view port [0].