This function simply returns the height, in pixels, of the indexed surface.
NOTE: When working with surfaces there is the possibility that they can cease to exist at any time due to them being stored in texture memory. You should ALWAYS check that a surface exists using surface_exists before referencing them directly. For further information see Surfaces.
surface_get_height(surface_id);
| Argument | Description |
|---|---|
| surface_id | The ID of the surface to get the height of. |
Real
sh = surface_get_height(surf);
The above code will store the height of the surface indexed in the variable "surf" in the variable "sh".