GameMaker Studio 2 has a complete audio engine that is based on the *.ogg, *.mp3 and *.wav sound formats. Sounds of these types added to the IDE can then be used in your game using the basic audio functions shown below. For things more complex than basic sound effects or playing a single piece of music you can refer to the advanced audio functions which let you modify how a sound is played. There are also a selection of more specialised functions dedicated to streaming audio, positioning audio - to give 3D sound - and grouping audio.
The Audio library has the following actions: