win8_livetile_badge_notification(id);
| Argument | Description |
|---|---|
| id | This is the badge id and can either be a number or an icon from the badge catalogue. |
Returns: N/A
This function will "push" a badge onto the Live Tile of your
game. The badge is a small square are on the bottom right of your
games Live Tile and can show either a number from 0 to 99 (any
value over 99 will be shown as "+99"), or a badge icon. Icons are
decided based on the icon string that you pass through the
function, which can be any of the following:
NOTE: The background colour for these icons will depend
on what you have defined in the "Logos" part of the General
section of the Windows 8 tab in the Global Game Settings.
| Icon String | Badge Catalogue Image |
|---|---|
| none | No Badge Shown |
| activity | |
| alert | |
| available | |
| away | |
| busy | |
| unavailable | |
| newMessage | |
| paused | |
| playing | |
| error | |
| attention |
if keyboard_check_pressed(ord("P"))
{
if global.Pause
{
global.Pause = false;
win8_livetile_badge_clear();
}
else
{
global.Pause = true;
win8_livetile_badge_notification("paused");
}
}
The above code will check for the key "P" being pressed and if it is detected, it will toggle the global variable "Paused" to true or false and push a badge onto the Live Tile (or remove it again) based on the value of this variable.