display_set_gui_size(width, height);
Argument | Description |
---|---|
width | The new GUI width |
height | The new GUI height |
Returns:N/A
This function will only affect things drawn in the Draw
GUI Event and can be used to set a specific width and height
for all GUI components in that event, and no matter what size of
display or window is used to display the GUI, it will be scaled to
fit correctly. Where the GUI is positioned (ie: the (0,0) position)
will depend on whether you have used the function display_set_gui_maximise()
or not. If you do not use this function (the default setting) then
the GUI layer will be positioned with its (0,0) point at the same
position as that for the application surface (the area where your
game is being drawn) and the width and height will be stretched to
fit the this surface, such that setting a GUI width of 256px with
this function when the application surface is 512px would stretch
those 256 pixels to fit, effectively making the pixels twice as
large. This is ideal for those games that have aspect ratio
correction set in the global Game Settings.
If you have used the display_set_gui_maximise() function
then the (0,0) position for the GUI layer will default to the top
left corner of the game window (or the display when in fullscreen
or on devices), with the scaling factor set by that function, and
the width and height set by this one.
You can reset the GUI layer at any time to the default
configuration by calling this function using -1 as both the width
and height - this will set the GUI's (0, 0) position to the
application_surface's top-left corner and the GUI width and height
will be sized 1:1 with the application_surface.
display_set_gui_size(768, 1024);
The above code will set the GUI to the given width and height, scaling all components to fit the application_surface using that proportion.
display_set_gui_size(-1, -1);
The above code will reset the GUI event to the same position, width and height as the application_surface.