display_get_windows_vertex_buffer_method();
Returns:Constant
This Windows only function permits you to find out the current
method for handling the game geometry vertex buffer. This can be
set in the Global Game Settings Windows tab or with the function
display_set_windows_vertex_buffer_method(),
and will return one of the following constants:
Constant | Description |
---|---|
vbm_fast | This is the default method and is the one recommended by Nvidia - it should give the highest performance. |
vbm_compatible | This is the deprecated method that GameMaker: Studio used to use before adopting the fast method - poorer performance on newer machines |
vbm_most_compatible | This is the legacy method that was used in previous versions of GameMaker - performance is poorer than the other two, but it should be compatible with almost any machine. |
if display_get_windows_vertex_buffer_method() !=
vbm_fast
{
display_set_windows_vertex_buffer_method(vbm_fast);
}
The above code will check the current geometry method and set it to "fast" if it is not already.