surface_get_height(surface_id);
Argument | Description |
---|---|
surface_id | The ID of the surface to get the height of. |
Returns: Real
This function simply returns the height, in pixels, of the
indexed surface.
NOTE: When working with surfaces there is the possibility
that they can cease to exist at any time due to them being stored
in texture memory. You should ALWAYS check that a surface
exists using surface_exists before
referencing them directly. For further information see Surfaces.
sh = surface_get_height(surf);
The above code will store the height of the surface indexed in the variable "surf" in the variable "sh".