surface_copy(destination, x, y, source);
Argument | Description |
---|---|
destination | The ID of the surface to copy the other surface to. |
x | The x position to copy to. |
y | The y position to copy to. |
source | The ID of surface to be copied. |
Returns: N/A
This function simply takes the image from one surface and copies
it onto another one at the specified local position within that
surface (where the (0,0) position is the top left corner of the
destination surface). If the destination surface already has
information this will be overwritten by the copy, and the function
does not change the source surface in any way.
NOTE: When working with surfaces there is the possibility
that they can cease to exist at any time due to them being stored
in texture memory. You should ALWAYS check that a surface
exists using surface_exists before
referencing them directly. For further information see Surfaces.
if view_current == 0
{
surface_copy(surf, 0, 0, temp_surf);
}
else
{
draw_surface(surf, 0, 0);
}
The above code will check the current view being drawn and if it is view[0] it copies the surface indexed in the variable "temp_surf" onto the surface indexed in the variable "surf". If the current view is anything other than view[0] the surface "surf" is drawn to the screen.