application_get_position();
Returns: Array
When you have "maintain aspect ratio" ticked in the Global Game
Settings for a target platform, GameMaker: Studio will
automatically set the draw position for the application surface so
that it is displayed correctly centered and scaled on the given
display. However if you are manipulating this surface and wish to
draw it yourself, then this function gives you an easy way to find
exactly where within the display or window that the surface
was being drawn so that you can then draw it there yourself, or
align GUI images or post draw images to it.
The function will return an array with four keys, where key 0 and 1
are the x and y position of the top lefthand corner of the surface,
and keys 2 and 3 are the x and y of the bottom righthand corner of
the surface, all relative to the size of the display or window.
var a = application_get_position();
xx = a[0];
yy = a[1];
ww = a[2] - a[0];
hh = a[3] - a[1];
The above code will get the position of the application surface, as well as the absolute width and height in relation to the display window, and store them in four variables for future use.