steam_file_read(filename);
Argument | Description |
---|---|
filename | The name of the file to read from. |
Returns: String
This function will read the contents of the given file into a
string which can later be parsed in your game.
if steam_file_exists("Save.txt")
{
save_str = steam_file_read("Save.txt");
}
The above code checks to see if a file exists on the Steam Cloud and if it does, it opens it and reads its contents into the variable "save_str".