vertex_format_add_normal();
Returns: N/A
Tell GameMaker: Studio to accept surface normal data (nx,
ny and nz) as part of the new vertex format being created.
vertex_format_begin();
vertex_format_add_textcoord();
vertex_format_add_normal();
my_format = vertex_format_end();
The above code will create a new vertex format with just texture and surface normal values and then store the format id in the variable "my_format".