shaders_are_supported

Checks to see if the target platform supports shaders.

Syntax:

shaders_are_supported();


Returns: Boolean


Description

This function will do a check to see if the chosen target platform supports shaders, returning true if they do, and false if they do not.


Example:

global.GFX = false;
if shaders_are_supported()
   {
   if shader_is_compiled(sh_glass) && shader_is_compiled(sh_warp)
      {
      global.GFX = true;
      }
   }

The above code will set a global variable to false, and then if the platform supports shaders and both the shaders being checked have compiled correctly, it will be set to true.


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