shader_set_uniform_matrix(handle);
Argument | Description |
---|---|
handle | The handle of the shader constant to set. |
Returns: N/A
With this function you can set the value (or values) of a shader
constant to the current transform matrix (as set using the D3D
Transform Functions). You must previously have gotten the
"handle" of the constant using the function shader_get_uniform.
NOTE: All uniforms must be set after calling the
function shader_set(), and
before calling shader_reset.
shader_set(shader_Glass);
shader_matrix = shader_get_uniform(shader_glass, "u_vMatrix");
shader_set_uniform_matrix(shader_matrix);
draw_self();
shader_reset();
The above code will get the handle of the shader constant "u_vMatrix" then set that constant to the current transform matrix.