shader_set_uniform_f_array(handle, array);
Argument | Description |
---|---|
handle | The handle of the shader constant to set. |
array | A previously initialised array of floating point values. |
Returns: N/A
With this function you can set a shader constant to hold an
array of values. You must previously have gotten the "handle" of
the constant using the function shader_get_uniform, and you
will have to have previously initialised the array.
NOTE: All uniforms must be set after calling the
function shader_set(), and
before calling shader_reset.
shader_set(shader_Glass);
tex_array[0] = 0.5;
tex_array[1] = 0.1;
tex_array[2] = 0.25;
shader_params = shader_get_uniform(shader_glass, "u_vParams");
shader_set_uniform_f_array(shader_params, tex_array);
draw_self();
shader_reset();
The above code will get the handle of the shader constant "u_vParams" then set that constant to the given array.