shader_enable_corner_id(enable);
Argument | Description |
---|---|
enable | Enable (true) or disable (false) this function. |
Returns: N/A
With this function you can set a global state for all shaders
being used where, when enabled, the shader "steals" 2 bits from the
input colour values. The first is from the lower bit of the red
colour value, and the second is from the lower bit of the blue
colour value. These values can get then be recovered in the shader
to work out which vertex your dealing with (ie: which corner).
shader_enable_corner_id(true);
The above code will enable the use of colour bits for the corner id for all shaders.