vertex_end(buffer);
Argument | Description |
---|---|
buffer | The buffer to end writing to. |
Returns: N/A
With this function you end the building of the custom primitive.
Once you call this command the primitive can be used in the
vertex_submit function
for use in a shader or you can freeze the buffer (making the vertex
buffer used read-only and much faster) using vertex_freeze.
vertex_end(buff);
The above code will end the defining of a custom primitive.