The Physics World

The GameMaker: Studio physics system has a number of functions for defining the properties of the physics world.

Before any physical reactions can occur in GameMaker: Studio you must first define the physics world in which they are going to happen. If you do not do this, GameMaker: Studio will default to the basic collision functions, and all other physics related code or settings will be ignored.

These functions are all involved in the creation of the physics world:

  1. physics_world_create
  2. physics_world_gravity
  3. physics_world_update_iterations
  4. physics_world_update_speed
  5. physics_world_draw_debug
  6. physics_draw_debug
  7. physics_pause_enable


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