phy_angular_damping;
Returns: Real
This variable can be used to set the angular damping of the
instance, or it can be used to get the current angular damping. The
damping is the amount of "resistance" to angular rotation that the
physics enabled instance has, with a lower value permitting the
instance to rotate faster after a collision (for example) and a
higher value making it require a more forceful push and rotate
slower.
if place_meeting(phy_position_x, phy_position_y,
obj_Water)
{
phy_angular_damping = 10;
}
else
{
phy_angular_damping = 3;
}
The above code will check for a collision between the calling instance and instances of "obj_Water" and change the angular damping accordingly.